Creating characters, settings & entities

Knowledge Base / Series, Characters & Continuity /Creating characters, settings & entities

Your world is built from three kinds of structured assets: characters, settings and entities (lore). Each one stores rich, organized detail so BookZeta can keep your story consistent and generate matching artwork. You manage all of them from the Series Bible or from an individual project's assets panel.

The three asset types

Characters

A character is a person in your world. Each one stores:

  • Name and description.
  • An immutable physical identity — the fixed traits that make the character recognizable no matter the scene.
  • One or more named outfits, so the same character can appear in different clothing.
  • A status (alive, dead, missing, and so on), plus role and alignment.

Physical identity and outfits are what keep a character looking like themselves across pages and books. There's a dedicated guide for this in Character portraits, outfits & consistency.

Settings

A setting is a place. Capture its environment type, atmosphere, time of day and the key elements that define it. Well-described settings give your scenes a consistent backdrop across the whole series.

Entities (lore)

Entities cover everything else that shapes your world — organizations, objects, technology and more. Give each one a category and define its relationships to other assets, so the connective tissue of your world stays organized.

Adding a portrait

When you add a character, write a description and let BookZeta auto-generate a portrait from it. Prefer your own art? You can upload your own image instead. Either way, the portrait becomes part of the character's identity and travels with them.

Step by step

  1. Open the Series Bible (or a project's assets panel).
  2. Choose the asset type you want to create — character, setting or entity.
  3. Fill in the name and description, then the type-specific fields (outfits and status for characters; environment and atmosphere for settings; category and relationships for entities).
  4. Auto-generate a portrait from the description, or upload your own image.
  5. Save. The asset is now ready to be cast into any book in the series.

Tips

  • Be specific in descriptions. The more concrete the detail, the more consistent the generated portraits and the easier continuity becomes.
  • Set a character's status thoughtfully — it's a key signal for keeping sequels consistent (a character who died in book two shouldn't reappear casually in book three).
  • Use relationships on entities to map out factions, alliances and ownership; it pays off as your world grows.

Common pitfalls

  • Thin descriptions. A one-line description gives the portrait generator little to work with and makes assets harder to keep consistent later.
  • Skipping status. Leaving status blank removes a useful continuity guardrail across books.
  • Building assets only inside a single book. If an asset matters to the whole world, create it in the Series Bible so every book can cast it.
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